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iPhone 5 Dominates The Media

iPhone 5 Dominates The Media

(Story from aeternusstudios.com)

Well, the iPhone 5 is finally here and it is the BIG news everywhere. From the number of pre-orders to news stories about people having to wait two weeks to get one, and the re-sales on Ebay for more than three times the original price, the iPhone seems to be on everyone’s minds and it’s not going anywhere.

The iPhone 5 marked a milestone when it hit 2 million pre-orders in its first 24 hours on the market.

Philip Schiller, senior VP of worldwide marketing said, “iPhone 5 pre-orders have shattered the previous record held by iPhone 4S and the customer response to iPhone 5 has been phenomenal… iPhone 5 is the best iPhone yet, the most beautiful product we’ve ever made, and we hope customers love it as much as we do.”

While the device doesn’t officially go on sale until September 21st, the pre-orders have already surpassed the number of available units. So if you’re after an iPhone 5 you’re going to have to wait quite a while, unless you’ve already secured your place among the first couple of million customers of course. Pre-orders continue to fly in, so it will be interesting to see what the numbers are a week or two after the device has been on the market.

iPhone 5 also touts its abilities as a “gaming monster.” There is more space for touch controls and the screen is more responsive, which addresses previous customer complaints about the iPhone’s gaming abilities. And much like the rest of the mobile world, the iPhone now has LTE, which means faster networking and multiplayer goodness. That brings it to the level where playing with your friends who happen to be using an iPad, or a laptop respectively, is now not only viable, but will end up being commonplace.

One thing you can bet on is that because of the device’s capabilities and the number of users already destined to own an iPhone, there will be another influx of small development companies making games for the soon to be ubiquitous mobile platform. It will be up to the developers to take advantage of all the new features to really make their games stand out. I, for one, hope to see just that; a ton of new developers making great games because of the available technology.

Where do you weigh in? Are you ordering an iPhone 5? Will you be using it to play games? Do you think the mobile platform has a solid gameplay experience? Feel free to comment on our blog at, https://aeternusstudios.wordpress.com or our Facebook page, http://www.facebook.com/aeternusstudios where this article will also be posted.

Sources:
Kotaku
Gamesindustry.biz

 
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Posted by on September 18, 2012 in Dailys, News, Tech News

 

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More Website Improvements

This week be watching for a brand new news feed to hit the website! This blog will show up there as well. It’s good stuff. Movement forward is always good. Anyway we’re expanding the scope of the news we’re going to present. Not only will you get the latest and most interesting news from Aeternus but we’ll also be posting news about other Indie games, companies, etc… Basically if we feel like talking about it, it’s going up!

See you there!

http://www.aeternusstudios.com

 
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Posted by on August 6, 2012 in Uncategorized

 

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Aeternus DevVlog – Episode 2

In this episode, we talk about Game State Management and some great community resources that are available on the net.

Join the XNA creators club at http://creators.xna.com/

 
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Posted by on May 6, 2010 in XBLIG Development

 

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Aeternus DevVlog – Episode 1

Here it is! This is the first installment of the new Aeternus Studios development vlog!

Our intention with the Vlog is to show the indie development community a “behind the curtain” look at the development process. Our first project is a game being developed for Xbox Live Indie Games, through the XNA Creators Club. The Creators Club exists to allow indie developers the opportunity to be published on a great platform with a built in online marketplace. The community is a great one and we want to give back!

Next Week: XNA Game Studio and Game State Management

 
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Posted by on April 23, 2010 in XBLIG Development

 

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