Tag Archives: XNA
2011 is in full swing now and so is the studio!
There is an air of optimism hanging around the office these days. We’ve got our first game out on the Creators Club for playtest and review, we’re almost ready to begin production on our second game, and we have new machines on which to work. We’re all real excited to get started on the next release!
Allied Assault Squadron nears its final build as we complete the changes the XNA community helped us decide on during playtesting. It’s been a real up and down ride completing this game. The XNA community, however, has been awesome for helping with coding issues, locating bugs, providing a consumer opinion, etc… This year we will be able to provide similar feedback because we have people that will be testing and reviewing according to the Evil Checklist and I expect to see them on the forums often. In addition to the forums you can follow the XNA community happenings on twitter using #xna, or #xblig.
I want to thank all the community members that playtested Allied Assault Squadron. I also want to remind everyone to keep their eyes out for Allied Assault Squadron on Xbox Live Indie Games in the Xbox Live Marketplace!
Kevin (ThelonusProphet) Prier
In this episode, we talk about Game State Management and some great community resources that are available on the net.
Join the XNA creators club at http://creators.xna.com/
Here it is! This is the first installment of the new Aeternus Studios development vlog!
Our intention with the Vlog is to show the indie development community a “behind the curtain” look at the development process. Our first project is a game being developed for Xbox Live Indie Games, through the XNA Creators Club. The Creators Club exists to allow indie developers the opportunity to be published on a great platform with a built in online marketplace. The community is a great one and we want to give back!
Next Week: XNA Game Studio and Game State Management